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AEGIS IADS

Event-Driven Integrated Air Defense for DCS World | v0.8.3

Brought to you by VMFA(AW)-224 Skunkworks


v0.8.4-beta2 Available

  • Mobile SAM position trackingMOB suffix enables periodic position refresh for shoot-and-scoot and convoy escort SAMs
  • EW sub-polling — spreads getDetectedTargets() across 200ms sub-ticks (one EW per frame)
  • Redundant API elimination — state transitions with identical DCS commands skip all API calls
  • Event-driven PD slaving — PDs update when parent transitions, not every poll tick
  • Static object discovery — PWR/CMD placed as statics (generators, buildings) now auto-discovered
  • Physics-based burn-through rewrite — single β constant replaces 6-knob formula
  • Per-system tracking bias — SME-corrected TR/Eff ratios per SAM type (1.05–3.19)
  • Sector jam behavior fixes — observable jam flag, nearest-EW bearing gate
  • HERC jammer platform — EC-130H Compass Call support
  • SA-12/SA-23 Gladiator/Giant split — separate WEZ modeling for medium-range vs ABM missiles
  • SA-6, SA-11, PATRIOT WEZ corrections — aligned to real missile envelopes
  • SA-22 Pantsir-S1 + SAMP/T — new SAM types (CurrentHill + HDS mods)
  • IADS companion visualizer — real-time status via UDP export + web UI

Download v0.8.4-beta2{ .md-button }


What Is AEGIS

AEGIS models how integrated air defense networks actually behave — SAMs that start dark, activate on early warning radar feeds, react to anti-radiation missiles, degrade gracefully when infrastructure is destroyed, and cycle emissions unpredictably when operating autonomously.

  • EW-driven activation. SAMs start dark. Only EW radars poll for contacts. SAMs activate when a contact enters their activation range.
  • Graceful degradation. Kill the EW and SAMs go autonomous. Destroy a power source and the linked node goes permanently dark. Every infrastructure kill makes the IADS worse, never broken.
  • EMCON cycling with crew behavior. Degraded SAMs cycle radars on/off with randomized timing, threat memory, quick peeks, and double-sweeps. No two cycles are the same.
  • HARM reaction policies. SAMs detect anti-radiation missiles and react based on system capability — self-protect systems engage, SAMs with PD escorts lean on point defense, others go dark. Crews have reaction delays, panic chances, and the occasional brave stand.
  • PB HARM network warning. Pre-briefed HARMs are tracked via trajectory projection. The network warns SAMs in the path — but only if a live EW is providing coverage.
  • Electronic Attack (EA). EA aircraft suppress SAMs with physics-based burn-through jamming. Two-layer model: EW contact filtering with angular masking and SAM jammed EMCON cycling. Four jammer modes (OMNI, WIDE, 2xDIR, OFF), WIDE cone presets, directional pod targeting, passive ESM with NATO threat identification. Home-on-Jam on modern SAMs. Player-controlled via F10 menu or optional GUI overlay.
  • Decoy susceptibility. TALDs activate SAMs and waste missiles. Bombs and other ordnance are filtered out.
  • Zero dependencies. Single Lua file, pure DCS scripting engine. No MOOSE, no MIST, no desanitization. Name your groups, load the script, done.

Use the Setup Configurator to generate a customized setup script, or grab the defaults from Downloads.

Quick Example

Name your groups, load the script, done:

EW-NORTH                    EW radar
SAM-SA10-NORTH-1            SA-10 in sector NORTH
SAM-SA2-NORTH-2             SA-2 in sector NORTH
PD-SA15-NORTH-2             Point defense for the SA-2
PWR-EW-NORTH                Power source for the EW
local iads = AEGIS:New("red", { debug = true })
iads:Activate()
iads:AddF10Menu()
iads:StartMapDebug(15)

Feature Overview

Feature Version
EW-driven WEZ gating v0.1+
Infrastructure dependencies (EW, PWR) v0.2+
EMCON cycling with jitter behaviors v0.2+
HARM detection (TOO/SP mode) v0.3+
HARM reaction policies (STAY_HOT, LAST_DITCH, GO_DARK) v0.3.2+
Crew hysteresis (panic, multi-HARM saturation) v0.3.2+
Contact filtering (aircraft + TALDs only) v0.3.1+
PB HARM network warning (trajectory projection) v0.6+
PD stays hot during parent HARM reaction v0.6.2
HARM targeting PD redirects to parent v0.6.2
ECM jammer framework (jammed EMCON cycling) v0.7.0+
PB HARM EW detection delay (score-per-sweep) v0.7.1
Alert frustration (ALERT timeout without WEZ contact) v0.7.2
Orphan PD promotion (PD → autonomous SAM) v0.7.2
EW detection range override (DET suffix) v0.8.0
Critical unit tracking (tracking radar mission kill) v0.8.0
High Digit SAMs + CurrentHill mod support v0.8.0
Round-robin EW polling (performance) v0.8.0
EA v2: physics-based burn-through + antenna gain v0.8.1
EW contact filtering (angular masking, pie geometry) v0.8.1
Home-on-Jam (HOJ-capable SAMs break through jamming) v0.8.1
Passive ESM with NATO radar identification v0.8.1
EA GUI overlay (optional clickable panel) v0.8.1
Copilot/WSO EA support (slot-based lookup) v0.8.1
HARM detection range gate (40 NM default) v0.8.2
Per-SAM saturation threshold (crew personality) v0.8.2
NEZ frustration gating (ambush reset with full WEZ) v0.8.3
DIR burn-through normalization fix v0.8.3
SET_BRG ABS/REL mode (magnetic bearing input) v0.8.3
Mobile SAM position tracking (MOB suffix) v0.8.4-beta2
DIR pod bearing display v0.8.4-beta2
Range-dependent EW pie narrowing v0.8.4-beta2
ESM range reveal (confidence over time) v0.8.4-beta2

System Database

Use the TYPE key (second column) in your group name: SAM-SA10-NORTH-1, PD-SA15-NORTH-1, etc.

Base DCS

System TYPE Key WEZ (NM) NEZ (NM) ACT (NM) Alt Min (ft) Alt Max (ft) Self-Protect
SA2 Guideline SA2 24 10 30 150 80,000
SA3 Goa SA3 10 5 14 600 80,000
SA5 Gammon SA5 125 60 150 1,000 100,000
SA6 Gainful SA6 14 5 18 60 26,000
SA8 Gecko SA8 7 3.5 9 30 16,500
SA10 Grumble SA10 39 20 50 50 100,000 Yes
SA11 Gadfly SA11 25 12 30 10 75,000 Yes
SA13 Gopher SA13 2.8 1.4 4 33 11,500
SA15 Gauntlet SA15 8 3 10 10 20,000 Yes
SA19 Grison SA19 4.4 2 6 15 11,500
HAWK HAWK 25 12 30 150 45,000
Patriot PATRIOT 80 35 95 200 80,000 Yes
NASAMS NASAMS 10 5 12 100 50,000
Gepard GEPARD 2 1 3 15 10,000
ZSU-23 Shilka SHILKA 1.5 0.5 2 0 10,000
Roland ROLAND 4 2 5 50 16,000
Rapier RAPIER 3 1.5 4 50 10,000

CurrentHill Mod

System TYPE Key WEZ (NM) NEZ (NM) ACT (NM) Alt Min (ft) Alt Max (ft) Self-Protect
TOR-M2 SA15CH 9 3 11 10 33,000 Yes
Pantsir-S1 SA22 11 5 14 15 49,000 Yes

High Digit SAMs Mod

HDS values are real-world estimates, not yet verified in-game. Expect these to change as testing continues.

System TYPE Key WEZ (NM) NEZ (NM) ACT (NM) Alt Min (ft) Alt Max (ft) Self-Protect
SA10B (S-300PS 90km) SA10B 40 25 50 50 100,000 Yes
SA10C (S-300PS ext) SA10C 49 25 63 33 100,000 Yes
SA12 Gladiator (v0.8.4-beta) SA12 41 20 50 82 100,000 Yes
SA12 Giant (v0.8.4-beta) SA12G 54 25 64 82 100,000 Yes
SA17 Grizzly SA17 27 12 30 30 75,000 Yes
SA20A (S-300PMU1) SA20A 81 40 95 50 100,000 Yes
SA20B (S-300PMU2) SA20B 109 50 120 33 100,000 Yes
SA21 Growler (S-400) SA21 105 50 130 50 100,000 Yes
SA23 Gladiator (VM) (v0.8.4-beta) SA23 54 25 64 50 100,000 Yes
SA23 Giant (VM) (v0.8.4-beta) SA23G 108 65 130 50 100,000 Yes
SA23 Gladiator (V4) (v0.8.4-beta) SA23V4 81 40 95 50 100,000 Yes
SA23 Giant (V4) (v0.8.4-beta) SA23V4G 205 100 220 50 100,000 Yes
SAMP/T Mamba SAMPT 65 30 75 100 80,000 Yes

All values are user-editable in SYSTEM_DB. Override any value per-site with name suffixes (NEZ, WEZ, ACT).

Credits

  • Concept and Requirements: VMFA(AW)-224 Skunkworks
  • Architecture and Implementation: VMFA(AW)-224 Skunkworks + Claude
  • Inspired by: Skynet IADS (walder), IADScript (Grimes)
  • Built for: VMFA(AW)-224 Skunkworks and the DCS community

License